RaceRoom Racing Experience (commonly abbreviated as R3E) is a free-to-play racing simulator for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behavior and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
Sector3 Studios (formerly SimBin Studios) is a Swedish video game developer and publisher founded in 2003 that develops racing simulators for Windows. The company has its headquarters in Lidköping. The company originally started as a modding team for the Image Space Incorporated game F1 2002, releasing a mod based on the 2002 season of the FIA GT championship, essentially the precursor to its first commercial game.
The company has released GTR – FIA GT Racing Game, GT Legends, a sequel to GTR racing called GTR – FIA GT Racing Game 2, all published by 10tacle as well as RACE – The Official WTCC Game published by Eidos Interactive and RACE 07 – The Official WTCC Game which was the first SimBin game to include Formula cars. RACE 07 has gone on to have seven expansion packs released for it: GTR Evolution, STCC – The Game, RACE On, STCC The Game 2, GT Power Expansion, WTCC 2010 and Retro Expansion. Although the company mainly focuses on racing simulators for Windows, Race Pro was developed for the Xbox 360 console, published by Atari and released in February 2009. In May 2009 SimBin released Volvo – The Game as a freeware for Windows. It included six cars, two race tracks and a time trial mode. Cars include the Volvo S60, Volvo S40 and Volvo 850. In 2012 SimBin released RaceRoom Racing Experience – a new Free2Race game that connects fans of racing around a game, motorsports portal and online store.
On September 1st, 2014, SimBin Studios officially changed their name to Sector3 Studios, as part of a company restructuring. The name was changed primarily because the former was contractually tied to the location, and the team wanted to move to a more populous area.
RaceRoom offers many different game modes such as Multiplayer Races, Custom Championships, Single Races, Practice, Leaderboard Challenges and Online Competitions. The simulation also includes an online portal that keeps track of player statistics and leaderboard entries that serve as a platform for the players’ activities.
According to Sector3’s Christopher Speed, RaceRoom is created and maintained by 10-11 people. Since its release on the 12th of February 2013, RaceRoom has been updated regularly with new features and content and has received significant improvements in all departments.
RaceRoom is built utilising Image Space Incorporated’s isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine which is capable of different times of day, features commonly used post-processing effects and has native support for rain. RaceRoom also features a custom audio engine and is often cited as the benchmark sounding racing simulation on PC. In a March 2016 interview with Inside Sim Racing, Sector 3’s Jean-François Chardon stated the original ISI code remaining in RaceRoom is “less than 20 percent”.
Sector3 Studios works with real racecar drivers, using feedback from Bruno Spengler, Daniel Juncadella, Kelvin van der Linde, and Mikaela Ahlin-Kottulinsky to fettle the simulation aspects of R3E such as vehicle physics and tyre modelling. Telemetry data derived from global partners such as DTM, WTCC, ADAC GT Masters and KW Suspensions is also used to further develop the physics model of the cars.